Life of an Adventurer 1st Progress Update
After hours of coding, I have completed the main menu scene and the character selection scene for the game. Here's a look for the main menu scene:
Creating the main menu scene was easy because all I need for now is to finish the functionality for the "Start" button while the other 2 buttons will be completed after the game main mechanics and gameplay is done. However, what gives me the most challenge was for the character selection scene. Here's a quick look for the character selection scene:
What made this challenging for me was the implementation of showing different stats and skills for each character. I am using the observer pattern for the solution because I want to learn more about the pattern's usability. At first, everything was working perfectly fine for 1 character but when I made a new character which is the "Mage", the skills were not showing up correctly but the stats were working fine. After hours of trial and error, I discovered that it is necessary to pass on values via parameters of an action event to have the correct values shown. This shows that I still have much to learn about the observer pattern but at the same time made me so happy when it works perfectly as I imagined.
I am thinking of improving the character selection scene in the future if ever I have enough time to add more. The idea for the improvement is this:
- When the cursor is in one of the skills, it will show something like a tooltip or a message on what the skill does and the name of the skill.
However for now, I will leave this as is so that I can now focus on the gameplay mechanics for the game. Here are the list of things that I will focus on the next progress update:
- Town Scene
- Shop System
- Buy Equipment
- Sell Loot
- Guild Hire System
- Hiring max of 2 adventurers ( For a party of 3 adventurers )
- Guild Requests
- Where the player will make a harsh decision on what request will they give priority. (Only a max of 1 request per day)
- Where the player will be able to ask some updates on the changed behaviors of monsters in the area per day
- Shop System
Here's all the updates for this devlog, See you in the next update!
Life of an Adventurer
More posts
- Life of an Adventurer Test Version UpdateJan 13, 2024
- Life of an Adventurer Test Version ReleaseJan 11, 2024
- Life of an Adventurer Town Update + Improved Battle SystemJan 10, 2024
- Life of an Adventurer Battle System Update #2Jan 08, 2024
- Life of an Adventurer Battle System UpdateJan 07, 2024
- Life of an Adventurer (Start of a New Project)Jan 05, 2024
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